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Guide Aède Aion 2 : build PvE complet (sorts, stigmas, stuff)
Aion 2 Chanter Guide: complete PvE build (skills, stigmas, gear)
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Aion 2 Chanter Guide: complete PvE build (skills, stigmas, gear)

Aion 2 Chanter PvE guide: specializations for every skill, passives, stigmas, healer and DPS presets, stats, late game gear, Arcanas, Genus Insight, Daevanion and macro.

by Iruminati
In shortAion 2 Chanter PvE guide: specializations for every skill, passives, stigmas, healer and DPS presets, stats, late game gear, Arcanas, Genus Insight, Daevanion and macro.Updated on September 25, 2026

Introduction: the Chanter playstyle

Want to play Chanter in Aion 2 and be the best player in your group?

This Aion 2 Chanter guide gathers the whole build, step by step: playstyle, specialization of every skill, passives, stigmas, presets, target stats, gear, Arcanas, Genus Insight, Daevanion and macro.

Important

This guide is 100% PvE. The Chanter PvP build is coming soon to the site.

The Chanter is a dynamic and very versatile melee class. It hits just as well up close as at range, and it has a huge support kit.

Strengths
  • +The best buffs in the game
  • +Hits in melee and at range
  • +Can play healer or DPS-healer
  • +Very tanky, lots of resistance
Weaknesses
  • −No weak point

It is the most sought-after class in the game: its buffs benefit the whole group and its damage stays very solid. In our view, it is simply the best class in Aion 2.

Understanding specializations

Each skill has 5 specialization lines, identified by a color: green, blue, yellow, orange and red. They unlock with the skill level.

Onslaught specialization panel in Aion 2
  • Level 8: lines 1 to 3, 1 specialization
  • Level 12: 4th line, 2 specializations
  • Level 16: 5th line unlocked
  • Level 20: 3 specializations

How do you get a main skill to level 20? You add up 4 sources:

SourceLevels gained
Base level10
Daevanion+4
Arcanas+4
Gear (rings)+2
Total20

Remember this rule: 4 points from Daevanion, 4 points from Arcanas, 2 points from gear. The Chanter has 4 main skills: Onslaught, Dark Crush, Spinning Strike and Recuperation.

Note When the European version launches, it is possible that only 3 skills can reach level 20. You will then have to choose among these 4 skills.

Active skills

For each skill, here are the specializations to activate depending on its level. The colored dot shows the matching line in game.

OnslaughtOnslaughtMain skill

A main skill to level to 20. It hits up to 4 enemies and restores MP.

Lv. 12
+50% Multi-Hit-1 s CD Spinning Strike
Lv. 16
Chains Storm Chain-1 s CD Spinning Strike
Lv. 20
Chains Storm Chain-1 s CD Spinning Strike+50% Multi-Hit

Dark CrushDark CrushMain skill

The Chanter’s big hit. It deals bonus damage to targets affected by an Impact effect.

Lv. 12
Critical hit chanceChains Piercing Strike
Lv. 16
Removes the CDChains Piercing Strike
Lv. 20
Removes the CDChains Piercing StrikeCritical hit chance

Spinning StrikeSpinning StrikeMain skill

A main skill to level to 20. It increases your Critical Damage Boost by 15% for 30 s, stacking twice, and makes Dark Crush available.

Lv. 12
-5 s CD+20% damage (few targets)
Lv. 16
Ignores block and evasion, crit-5 s CD
Lv. 20
Ignores block and evasion, crit-5 s CD+20% damage (few targets)
Tip This Critical Damage Boost bonus is very strong. Keep it up at all times by recasting Spinning Strike before the 30 s run out.
Note Are you the only healer in the group on hard content? The blue line (+10% Heal Boost) can become worthwhile. It is very situational.

RecuperationRecuperationMain skill

The Chanter’s group heal. It heals and removes a debuff from the whole group within 40 m.

Lv. 12
2 uses, stacking heal+5% HP restored
Lv. 16
2 uses, stacking heal+5% HP restored
Lv. 20
2 uses, stacking heal+5% HP restoredRemoves 2 debuffs
Tip The 3rd specialization depends on the content. Lots of debuffs to remove (poisons, burns…)? Take the blue line. Few negative effects? Take the red line (-3 s CD).

Incandescent BlowIncandescent Blow

Level it to 16. Level 20 is not needed.

Lv. 8
+12% damage (few targets)
Lv. 12
-20% MP cost+12% damage (few targets)
Lv. 16
Ignores block and evasion, Multi-Hit+12% damage (few targets)

Rushing SmashRushing Smash

Worthwhile at level 16.

Lv. 12
50% chance to cast Heat Wave BlowCD reset on kill
Lv. 16
Ignores block and evasion, Multi-HitCD reset on kill

Impactful CrushImpactful Crush

Level 12 is enough. No need to go past level 16.

Lv. 12
Usable while moving+30% Skill Speed

Gust RampageGust Rampage

Level it to 16 minimum.

Lv. 12
Usable while movingMulti-Hit
Lv. 16
-1 s CD on all skillsMulti-Hit

Heat Wave BlowHeat Wave Blow

Level 12 is enough. At level 16, keep the same specializations.

Lv. 12
+20% damage (several targets)Ignores block and evasion, Multi-Hit

Tremor CrushTremor Crush

Level 12 minimum.

Lv. 12
+10 m range+50% Multi-Hit

Wave BlowWave Blow

Level 12 minimum. It reduces the damage dealt by the target.

Lv. 12
Multi-Hit-15% target PvE Damage Boost

DefianceDefiance

Level 12 minimum. Tenacity makes you immune to crowd control.

Lv. 12
+10% HP on activation+2 s Tenacity

Passives

Some passives are essential, others much less so. Here is the ranking.

TierPassiveWhat it gives
0Wind's Promise Wind’s PromiseCritical Damage Boost and bonus damage on critical hit. The #1 passive.
0Attack Preparation Attack PreparationPvE Damage Boost, Defense and Accuracy
1Impact Hit Impact HitImpact effect chance and Double Chance
2Inspiring Spell Inspiring SpellCritical Hit and Perfect Chance
3Blessing of Life Blessing of LifeMore HP and Heal Boost
3Earth's Promise Earth’s PromiseReduces the target’s PvE Damage Tolerance. Useless if a Cleric is in the group: the Cleric levels this effect.
  • The first 3 (Wind’s Promise, Attack Preparation, Impact Hit) should be leveled as high as possible. They are also the 3 passives to look for on gear.
  • Inspiring Spell comes right after.
  • The rest matters little: spread your remaining points.

Stigmas

Stigmas are special skills that boost your character. At launch, you will only have 4 slots. Each stigma gains a line every 5 levels (5, 10, 15 and 20).

3 stigmas are almost always mandatory: Undefeated Mantra, Sprint Mantra and Power of the Storm. The 4th slot depends on the content and your role.

Undefeated MantraUndefeated Mantra

The attack mantra: a big damage buff for the whole group. All its lines are useful, but it really shines at level 20.

Lv. 5
+100 Critical Hit
Lv. 10
+100 Accuracy
Lv. 15
+5% Critical Damage Boost
Lv. 20
+5% Double Chance
Note It does not stack with the Cleric’s Light of Protection skill. If your Cleric plays it, you can replace this mantra with another stigma.

Sprint MantraSprint Mantra

The mobility mantra. Mandatory in every case. The 1st tier is the most interesting, then the 3rd.

Lv. 5
+10% Incoming Heal
Lv. 15
+50% healing received below 50% HP

Power of the StormPower of the Storm

Mandatory in every case. Combat Speed, Attack and cooldown reduction for the whole group. Level it first.

Lv. 5
-30 s CD
Lv. 10
+200 Accuracy
Lv. 15
+200 Critical Hit
Lv. 20
+20% Attack (you) and +10% (group)

The 4th slot

RoleStigmaWhen to take it
OffensiveMarchutan's Wrath Marchutan’s WrathTo deal maximum damage. Its level matters little.
DefensiveFocused Defense Focused DefenseBlocks attacks. Worthwhile at levels 5 (+1 use) and 10 (usable while moving).
ShieldImpeding Authority Impeding AuthorityContent that requires big shields and lots of resistance. All its tiers are good.
InvulnerabilityBarrier Spell Barrier SpellContent that requires group invulnerability. All its tiers are good.
HealerHealing Touch Healing TouchYou are the only healer. Especially at level 15: it removes 5 debuffs.

Presets: healer, DPS or support

The Chanter is a very versatile class. The game lets you save several skill presets (tabs 1, 2 and 3 at the top of the skill window): use them to switch roles in one click.

  • DPS preset: the 3 mandatory stigmas and Marchutan’s Wrath.
  • Healer preset: the 3 mandatory stigmas and Healing Touch. On Spinning Strike, the blue line (Heal Boost) becomes interesting.
  • Support preset: the 3 mandatory stigmas and Barrier Spell, Impeding Authority or Focused Defense, depending on the content.

Target stats

Stat wheel and divine stats in Aion 2

As with almost every class, Attack dominates. Look for plenty of Might: this stat increases your Attack as a percentage (Attack Increase).

Then, 4 divine stats make the difference:

  • Destruction [Zikel]: increases Attack.
  • Wisdom [Lumiel]: increases Double Chance.
  • Time [Siel]: increases Combat Speed.
  • Illusion [Kaisinel]: reduces cooldowns, so your buffs come back more often.

Where to find them? On the Pantheon artworks and on abyssal bracelets.

Late game gear

Warning This gear is a very late game goal. It is not meant for the start of a server.

The target gear is the crafted Splendent Ebony Dragon Lord set, the most expensive in the game. Every piece is at max enhancement (+20) with max potential.

The golden rule of Soul Binding

Each piece has random stats: the Soul Binding. On armor and jewelry, 3 passives always come back: Wind’s Promise, Attack Preparation and Impact Hit.

In the table, passives are in purple and active skills in blue.

Note The Philosopher’s Stone does not exist yet on the global version. It will come to the European version, with no known date. Consider it an option for later.

Soul Binding by gear piece

PieceMandatory linesOptionalPhilosopher’s Stone
Staff (weapon)Combat Speed, Damage Boost, Weapon Damage Boost, Multi-hit Chance, Might–Attack
Guard (off-hand)Combat Speed, Damage Boost, Weapon Damage Boost, Multi-hit Chance, Might–Attack
HelmetDouble Chance, Attack Increase, Wind’s Promise, Attack Preparation, Impact Hit–Inspiring Spell or the stat you lack
ShouldersCritical Damage Boost, Double Chance, Wind’s Promise, Attack Preparation, Impact Hit–Inspiring Spell or the stat you lack
ChestDamage Boost, Wind’s Promise, Attack Preparation, Impact HitPerfect Chance, Attack, Accuracy or Inspiring SpellInspiring Spell or the stat you lack
PantsAttack Increase, Wind’s Promise, Attack Preparation, Impact HitPerfect Chance, Attack, Accuracy or Inspiring SpellInspiring Spell or the stat you lack
GlovesCombat Speed, Wind’s Promise, Attack Preparation, Impact HitPerfect Chance, Attack, Accuracy or Inspiring SpellInspiring Spell or the stat you lack
CapeDouble Chance, Attack Increase, Wind’s Promise, Attack Preparation, Impact Hit–Inspiring Spell or the stat you lack
BootsMovement Speed, Wind’s Promise, Attack Preparation, Impact HitPerfect Chance, Attack, Accuracy or Inspiring SpellInspiring Spell or the stat you lack
Earrings (×2)Movement Speed, Might, Wind’s Promise, Attack Preparation, Impact Hit–Inspiring Spell or the stat you lack
NecklaceCombat Speed, Might, Wind’s Promise, Attack Preparation, Impact Hit–Inspiring Spell or the stat you lack
Rings (×2)Might, Onslaught, Dark Crush, Spinning Strike, Recuperation–Attack
Abyssal bracelets (×2)Illusion [Kaisinel], Time [Siel], Wisdom [Lumiel], Destruction [Zikel]–Death [Triniel] (Critical Hit) or Freedom [Vaizel] (Accuracy)
Important

Perfect Chance, Attack or Accuracy? The choice depends on what you already have. Depending on your other sources (gear, Genus Insight, buffs), you may or may not need Accuracy. Check your stats before choosing.

  • Rings: the 4 main skills take all the space. There is no slot for another skill.
  • Amulet and belt: not very important.

See every possible Soul Binding stat by gear piece (image)

Manastones

On Superior Manastones, every Ultimate line is viable. Aim first for:

  • Damage Boost +100
  • Weapon Damage Boost +100
  • Critical Damage Boost +100

Back Attack Damage Boost is less interesting. If you get it, you can still keep it.

No Ultimate line? The best alternative is Attack +10.

Important

Accuracy or Critical Hit can also become interesting, depending on your current Accuracy.

Theostones

Theostone Traufnir's Courage in Aion 2

The differences between Theostones are small. The best option: any Theostone with a 1% chance to deal big damage.

You hit very often, so that 1% triggers regularly. Example: Traufnir’s Courage, 1% chance to deal 10,000 fire damage.

Arcanas

Arcanas grant a divine stat and skill or passive levels. The goal: +4 on each main skill and as much as possible on the key passives. All cards are +5.

Optimization example

What matters is the final result. You can spread your points however you like across the cards.

CardDivine statSub-skills
Mirror of MagicWisdom [Lumiel]Wind’s Promise 4, Impact Hit 3, Inspiring Spell 1, Earth’s Promise 1 (optional)
Bell of MagicDestruction [Zikel]Attack Preparation 4, Blessing of Life 3, Protection Circle 1, 1 passive of your choice
Compass of Magic or of VigorDeath [Triniel] (Critical Hit) or Freedom [Vaizel] (Accuracy), depending on your needsRecuperation 4, Incandescent Blow 2, Gust Rampage 2, Impactful Crush 1
Parchment of VigorLife [Yustiel]Onslaught 4, Dark Crush 3, Spinning Strike 1, 1 skill of your choice
Chalice of Vigor (Grail)Time [Siel]Spinning Strike 3, Dark Crush 1, Wind’s Promise 3, Attack Preparation 1
  • Result: +4 on Onslaught, Dark Crush, Spinning Strike and Recuperation. +7 on Wind’s Promise, +5 on Attack Preparation, +3 on Impact Hit.
  • Compass: what matters is maxing Recuperation. Then, preferably Incandescent Blow or Gust Rampage already at +2.
  • Chalice (Grail): fill it last, to complete what is missing after the other cards. Then put the remaining points into Wind’s Promise and Attack Preparation.

Wings

Two choices, depending on your goal:

WingsMain effect (equipped)
Forest Spirit WingsBoss Damage Boost and Boss Attack
Dark Veil WingsDamage Boost and Attack Bonus

Genus Insight

Genus Insight is filled family by family (Cogni, Fera, Natura, Varian and Special). Each family has 9 slots, with the same pattern:

SlotStat to take
1Attack Bonus (otherwise Critical Attack or PvE Attack)
2HP increase
3Accuracy if you lack it, otherwise Critical Hit
4PvE Damage Boost, Damage Boost or Critical Damage Boost. Special only: Double Chance
5Attack Bonus (otherwise Critical Attack or PvE Attack)
6Accuracy or Critical Hit
7Critical Hit
8HP increase
9Accuracy or Critical Hit

Pantheon

For artworks, always aim for the same 4 stats: Wisdom, Destruction, Time and Illusion. Life and the other stats are not a priority.

For statues, use what you have. The Kromede and Zikel statues are the priority for the stats they give.

Daevanion

Daevanion tops up skill levels. Take every golden node: these are the +4 on main skills and on key passives.

The rule is simple: take every skill and every passive. Start with the ones that matter most for the class. The less useful skills and passives can wait.

SkillTarget Daevanion bonus
All active skills+4
All passives+4
Tip With the full build (Daevanion, Arcanas and gear), Wind’s Promise reaches around level 31, Attack Preparation around 29 and Impact Hit around 27.

Rotation and macro

Buffs

Your buffs are not part of the rotation: cast them by hand. This applies to Undefeated Mantra, Sprint Mantra and Power of the Storm.

The skill chain

Place your skills in 2 lines. The order matters.

  • Line 1: Dark Crush, Spinning Strike, Impactful Crush, then Incandescent Blow.
  • Line 2: Wave Blow, then Heat Wave Blow.
Chanter skill chain in Aion 2

The in-game macro

The in-game macro contains the head of each line: Dark Crush then Wave Blow.

Dark Crush and Wave Blow macro

Then hold right click and left click: auto-attack runs and the macro casts your skills as soon as they are ready.

Bonus option: the mouse macro

Do you have a Logitech mouse, or any mouse with macro software? Create a macro in your software. Example here with G Hub:

  • Macro type: repeat while held.
  • Keys: the in-game macro key, then the auto-attack key.
  • Save, then assign the macro to the empty button of your choice.
G Hub macro for the Aion 2 Chanter

More details on macros in the Aion 2 Bible.

Conclusion

The Chanter does it all: it buffs the group, heals, tanks and hits hard. It is the class every group wants.

Key points to remember:

  • Onslaught, Dark Crush, Spinning Strike and Recuperation to level 20 first.
  • Wind’s Promise, Attack Preparation and Impact Hit above all on gear and passives.
  • Undefeated Mantra, Sprint Mantra and Power of the Storm in your stigmas, the 4th depending on your role.
  • One preset per role: DPS, healer and support.
  • Might, Destruction, Wisdom, Time and Illusion as target stats.

FAQ

What are the Chanter’s main skills in Aion 2?

Onslaught, Dark Crush, Spinning Strike and Recuperation. These are the 4 skills to level to 20.

Which stigmas should the Chanter take in PvE?

Undefeated Mantra, Sprint Mantra and Power of the Storm. The 4th slot depends on your role: Marchutan’s Wrath for damage, Healing Touch to heal, Barrier Spell, Impeding Authority or Focused Defense to protect the group.

Can the Chanter play healer in Aion 2?

Yes. With Recuperation, Healing Touch and the Heal Boost line of Spinning Strike, it can heal a group. It can also play DPS-healer.

How do you get a skill to level 20?

Start from the base level 10. Add +4 from Daevanion, +4 from Arcanas and +2 from rings.